Minesweeper
Read the numbers, deduce where the mines are, and never guess when you can count.
Minesweeper is a deduction game dressed as a grid of squares. Each number tells you exactly how many mines touch it, and from enough numbers you can prove where every mine is without ever taking a risk.
Your first click is always safe — mines are laid afterwards, avoiding the square you clicked and everything around it.
How to play
- Click any square to begin. The first click opens a region.
- A number means that many mines touch that square, counting diagonals.
- Right-click, long-press, or use flag mode to mark a square you have proved holds a mine.
- Open every square that is not a mine to win.
Reading the board
Most of Minesweeper is two rules applied repeatedly:
- If a number equals the count of unopened squares around it, every one of those squares is a mine.
- If a number equals the count of flags around it, every other neighbour is safe.
Everything else is pattern recognition built on top. The 1-2-1 along a wall always puts mines beneath the ones. The 1-1 running away from a wall makes the third square safe. Learning six or seven of these turns a slow arithmetic exercise into something you can play at speed.
Chording is the whole speed game
Once a number has the correct number of flags around it, clicking that number opens everything else it touches. Players who chord clear an expert board in a fraction of the time of players who open squares individually, and the risk is identical — you are only ever acting on information you have already proved.
When you have to guess
Sometimes the remaining squares are genuinely ambiguous, and no amount of staring will help. When that happens, prefer corners and edges: they touch fewer squares, so a wrong guess costs you less information and a right one narrows the board more.
Each difficulty keeps its own best time, and the timer only starts on your first click.
Tips
- Learn the 1-2-1 pattern along an edge — the mines are always under the two ones. Recognising a handful of patterns like this replaces most of the arithmetic.
- When a number already has all its mines flagged, click it. Chording opens every remaining neighbour at once and is the single biggest speed gain available.
- Work the borders of opened regions rather than poking at fresh squares. Information only exists next to numbers, so anywhere else is a guess.
- When you genuinely must guess, guess in a corner or along an edge. Those squares have fewer neighbours, so a wrong guess reveals less and a right one constrains more.
Questions
Can I lose on the first click?
No. The mines are placed after your first click, and neither that square nor any of its neighbours can hold one — so the first click always opens a region rather than a single number.
What is chording?
Clicking a number that already has the right count of flags around it, which opens all its remaining neighbours in one action. It is how fast players clear a board and it is fully supported here.
How do I flag on a phone?
Long-press a square, or turn on flag mode with the button under the board and tap normally.
What are the board sizes?
Beginner is 9×9 with 10 mines, intermediate 16×16 with 40, and expert 22×16 with 70. Each keeps its own best time.
Is every board solvable without guessing?
Not always. Mine positions are random, so a board can end in a genuine coin-flip. Good play reduces those to one or two decisions rather than eliminating them.
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